AI Insights · Timothy · April 2022
Top 5 Shooter Games Performance in Ukraine Q1 2022
Discover the top 5 shooter games in Ukraine for Q1 2022, with insights on weekly downloads, revenue, and active users from Sensor Tower.
In the first quarter of 2022, the top 5 shooter games in Ukraine showcased varied performance across downloads, revenue, and active users. Data from Sensor Tower provides detailed insights into these trends.
PUBG MOBILE from Tencent Mobile International Limited saw a notable increase in weekly revenue, peaking at approximately $271K in the week of March 21. Weekly downloads fluctuated, with a high of around 52K in late January and a low of approximately 33K towards the end of March. The game maintained a robust active user base, starting from 706K in late December and reaching around 881K by the end of March.
World of Tanks Blitz™ by WARGAMING Group Limited experienced a decline in weekly revenue at the beginning of the quarter, but it recovered to about $180K by the last week of March. Downloads remained relatively stable, averaging around 24K to 32K throughout the quarter. Active users saw a gradual decline from 461K to 404K over the same period.
Standoff 2 from AXLEBOLT LTD had variable revenue, starting at $125K and peaking at $179K in mid-January. Weekly downloads started strong at 55K in early January but dropped to around 30K by the end of March. Active users also showed a downward trend, decreasing from 1.37M at the start of the quarter to approximately 1.32M by the end.
Free Fire: 7th Anniversary by GARENA INTERNATIONAL I PRIVATE LIMITED recorded a weekly revenue peak of about $42K in late December, with fluctuations thereafter, ending at around $35K in late March. Downloads declined from 33K at the beginning of January to approximately 18K by the end of March. Active users saw peaks and troughs, starting at 578K and ending the quarter at roughly 558K.
Call of Duty®: Mobile from Activision Publishing, Inc. showed a modest revenue increase from $23K to $54K by late March. Weekly downloads were relatively stable, averaging around 12K, with a slight decline towards the end of the quarter. Active users hovered around 140K to 156K, ending the quarter at approximately 122K.
For more detailed insights and further data breakdowns, visit Sensor Tower.